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JAZMA ONLINE INTERVIEW with Bob Layton
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JAZMA ONLINE IS A WEBSITE DEVOTED TO COMICS, FANTASY AND RELATED GENRE'S. THIS INTERVIEW WAS CONDUCTED BY Richard Vasseur VIA E-MAIL IN MAY AND WAS PUBLISHED LAST MONTH. TO TAKE A LOOK AT THEIR ENTERTAINING SITE -- What has been the highest and lowest
points of your comic career? Bob: The high point was probably
accepting the trophy, in front of a huge crowd of retailers, when Valiant
won the Gem Award from Diamond as Publisher of the Year—we were the
first Independent company in comics history to beat out the Big Two. The low point was probably when I
had to close the doors of Future Comics.
That hurt a lot. I was
severely depressed for long time after that happened. How did you end up doing the cover art
for Zoom Suit # 1? Bob: I was contacted by John Taddeo,
the series’ creator, and asked to recreate the cover of Iron Man #117
using the Zoom Suit characters. John is a huge fan of my body of work on
Iron Man and was inspired to create Zoom Suit based on some of those
concepts. After that, John and I became friends and he continued to send
me Zoom Suit cover assignments. It’s
a fun comic and I recommend it to your readers.
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Is there anything in the comics field
you haven't done? Bob: Not much. One of the reasons I
don’t seek work in comics these days is that there’s very little that
interests me.” Been there—done that” seems to come up a lot in my
conversations about returning to comics. The only thing that I’d like to
do is educational history comics—like illustrating the entire history of
the 60’s Space Race, or the events of WWII in comics form. How did you first get into the comics
field as a career? Bob: After High School, I met Roger
Stern (who worked for a local radio station in Indianapolis.) and we began
publishing fanzines out of my little apartment. CPL
(an overblown moniker which stands for Contemporary Pictorial
Literature) was our main 'zine. It was an extremely popular fan
publication for its day and eventually led us into a working alliance with
Charlton Comics, with Sterno and me producing and publishing the
now-famous Charlton Bullseye magazine. The close association with Charlton
(and production wizard, Bill Pearson) led to my meeting Wally Wood and
becoming one of his apprentices. Once
I went to work for Woody, doors started opening up for me all over the
place. While apprenticing with Wood, I stared getting inking work with
Charlton, DC and Marvel while continuing to publish my fanzines. At that time (mid '70's) Charlton
was struggling to re-establish some sort of footing in the superhero
market. Marvel and DC had
house fan publications of their own, namely F.O.O.M. and Amazing World of
DC Comics. Charlton wanted to establish a fan presence, as well and formed
an alliance with the Indy CPL/Gang to produce the Charlton Bullseye. They
gave us access to unpublished material from their vaults by the likes of
Steve Ditko, Jeff Jones and a host of others. While I was producing Bullseye, I
began taking on inking work on their anthology books.
But I never actually worked in the Charlton offices. I DID,
however, live about two blocks away from their Derby, CT. offices. Panicking, I ran down Madison Ave.
to Continuity Associates, where a lot of my fledgling contemporaries
worked for Dick Giordano & Neal Adams. (The gang at that time
comprised of Terry Austin, Bob Wiacek, Joe Rubinstein, Bob McLeod, Joe
Brosowski, Carl Potts and a host of others) To my relief, they all pitched
in on the inking and we finished the entire book in less than four days.
Once I turned the job in, I never heard from anyone from Marvel for weeks.
I'm sure I have permanently destroyed any chance of ever getting
work there again, Then, about a month after the Tuska job, a package arrives on my doorstep. I open it to find an entire issue of pencils on the Champions. I presumed that it was sent to me in error, so I called the Marvel offices to see where they want me to forward the material. But my utter amazement, Romita tells me that I 'm the new regular inker on the book. To make a long story a bit longer, I worked there for about a year, then signed an exclusive one-year contract with DC --after they made me 'an offer I couldn't refuse'.
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You wrote and drew
"Hercules-Prince of Power" what did you enjoy about working on
it? Bob: The Hercules mini-series was
one of the first in comic history (released about the same time as the
Wolverine mini). But it took a bit of pushing to have a finite series
about a drunken super-hero published at Marvel. The big problem was convincing the
parties involved that poking fun at the Marvel Universe wouldn't do
permanent damage to it as a whole. I loved the big dumb lug and I’ve
always had a soft spot for forgotten secondary characters. Plus, I felt
that Hercules hadn't found his niche' in the Marvel Universe, being
relegated to supporting roles and such.
Also…I felt that the Marvel books took themselves WAY too serious
in those days. I wanted to
lighten things up a bit. I’ve always enjoyed writing comedy and Herc was
a perfect foil for my brand of humor. After Hercules, I followed up writing tongue-in-cheek comedy
with my ‘Dr. Mirage’ and ‘The Bad Eggs’ series at Valiant. My one regret is that I never got
the chance to do my planned “Red Wolf” spin-off mini-series—although
it was thematically far from a comedy. I worked up the premise and designed
a mocked-up cover for the first issue and pitched it to Jim Shooter. Unfortunately, he rejected it
without hearing the full pitch, stating that, as successful Marvel
creators, we should be thinking bigger than coming up with new
premises for third-string heroes. What was it like working on "Iron
Man" with David Michelinie? Bob: David and I are best friends—and
have been for over thirty years. David
was the best man at my wedding and the guy that's ALWAYS been there for me
when times were tough. Just before my contract expired at DC in the late
70’s, David Michelinie and I (we had first formed our partnership at DC,
working together on Star Hunters and Claw-the Unconquered) had agreed to
leave the company for greener pastures.
We both sensed the impending 'Implosion' and didn't want top be a
casualty of it. Together, we went to Marvel and
interviewed to work as a team there.
We were given a choice of lower end books to work on and I jumped
out of my seat when I realized that Iron Man was one of those choices.
That was the one book in the entire industry that I wanted to do
more than any other. Together,
we retooled the series into the way I had always imaged it could be.
David's lack of history with Marvel’s Iron Man mythology proved to be a
tremendous asset--translating into his fresher approach to the character.
We had a 50/50 relationship on the plots, with both of us contributing
equally to the story and character development.
I have to say that David and I have always complimented each other
well creatively and our time on Iron Man was one of the most fulfilling
times in my career. You have also worked on video games.
How is that similar to creating a comic? Bob: Not really all that different.
You have to create a story, character designs and such.
Obviously, there aren’t as many plot twists as in a comic story.
It’s more about game play than story points. Premise and game play are
generally the primary concerns. What do you think in general of the
comic book industry today? Bob: I always hate these sort of
questions, because it’s almost impossible to remain positive when
discussing the current state of the industry.
I would
have to say that the biggest problem is that many of the techniques that a
writer has at his disposal have been discarded by the new generation of
writers. The current
generation doesn’t seem to have the same skills or training that the
iconic writers of the comics industry possessed.
And now, they seem to be merely regurgitating all their favorite
stories from the past five degrees to the left or padding very short plots
to fit into the obligatory trade paperback. However,
the biggest problem today is Diamond Comic Distributors. In
hindsight, it now seems clear that getting rid of the small press is the
best way for the two (Quebecor and Diamond) to insure spreading the finite
amount of consumer dollars evenly amongst their larger and more profitable
clients. There's simply too much product being produced in the Direct
Market each month.
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What is "Colony" about? Bob: Colony is a project that I’ve
been developing for the last 10 years and is currently making the rounds
in Hollywood. The concept for the comic is based
on my motion picture treatment and will appear exclusively on my website
beginning in June. The story of Colony is about a being’s
right to exist…and the quality of life one chooses…or fights…to
live. It is also an unsettling allegory to the current, extremist
political climate and what could happen if power and racial hatred is left
unchecked. The backstory begins at the end of
the 22nd century, when Earth’s space exploration was at an all-time
high. This boom was partially due to the commerce created by the
discovery of the first of five non-human races in 2204. Until that time,
Man had explored the galaxy for a century without encountering life in any
form other than microbes. As a result, many Earth leaders had become
arrogant, convincing themselves that Man was unique, the single sentient
creation of the Almighty. To some in positions of power, the conquest of
space had become the “will of divine providence”, a manifest destiny
for the only entity with a soul in all creation: Man. Through the Pyresians, Earth
discovers the existence of the other races that occupy our galaxy The planet Erus (were the main story
takes place) was first discovered in the Earth year 2217 by renowned
stellar explorer, Professor Marcus Wallace. Located in a backwater corner
of the universe, the planet had undergone a global upheaval a thousand
years before its initial discovery. That cataclysm, resulting from the
impact of an asteroid, had released a unique element on the planet’s
surface. The discovery of that valuable and mysterious element eventually
led to Alexander Wayne declaring the planet off limits to all. In order to keep curiosity seekers
and privateers from meddling with his plans for Erus, President-For-Life
Wayne concocted a brilliant scheme to make the planet undesirable to
outsiders. He decreed that Erus was to become a prison planet, a
depository for the living refuse of the Confederacy. He created a place,
so cruel and inhospitable, that no man in his right mind would ever
venture there of his own free will. Thus— the hellhole prison known as
Colony was born. Wrongly sentenced to 30 years of
hard labor, my lead character, Scott Landus, is sent to—The COLONY. The saga revolves around Landus,
whose station in life goes from lowly convict to the leader of an entire
planet, whose power will shake the very foundations of the ruling Galactic
Confederation. The serialization of the series will
begin in June on my website—www.boblayton.com. Do you read any comics now and did you
as a child? Bob: I learned how to read from
comics when I was only four years old, I skipped a grade when I entered
the school system and wound up graduating High School at barely 17 years
old. And, no—I no longer read comics unless
someone sends them to me. You now work in motion pictures and
television. Do you find that rewarding? Bob: It is almost as frustrating as
working in today’s climate in the comics industry.
The difference is that you get paid a hell of a lot more for
dealing with that frustration. Currently, I’m in the stages of
finalizing a movie that has literally taken two years to merely get off
the ground. The creative
process moves incredibly slow in Hollywood. The positive aspect is that
the film industry is keeping the super-hero genre alive and demonstrating
that there is definitely an audience for this particular form of
entertainment. The new generation of producers in Hollywood are mostly
former comic fans. That’s
one of the main reasons why you see so many comic-to-film projects today.
Seeking to recapture the “sense of wonder” they experienced as
youngsters, those producers have now become a new creative extension for
the medium of comics--taking their favorite icons back to the more
accessible roots they remember as a kid. What future projects are you working on
now? Bob: Besides the stuff in Hollywood,
I genuinely love doing commission art work. It’s a lot less work that
doing a monthly, 22 page comic. And occasionally, the fans come up with
some great concepts for me to execute. I miss telling stories, but I’ve
always given 100% to everything I do.
I throw myself into each commission with the same enthusiasm that I
did with any comic project. As I mentioned previously, in June,
I’ll be presenting a new, serialized comic based on one of my original
creations, COLONY. How can someone contact you? Bob: They can write me at bob.layton@boblayton.com
or simply log onto my website and click on the e-mail button. Any parting words of wisdom? Bob: At times, life can be a series
of successful mistakes.
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