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Peacekeeper #2 Unpublished Art by
Pat Broderick & Bob Layton
This month, I’m presenting the first,
four pages of the unpublished Future Comics series-- Peacekeeper
#2.
As most of my readers know, we had to
close Future Comics before we could launch the Peacekeeper series.
However, the first issue of the globe-hopping crusader had been
totally completed and you can still locate that entire episode in
the archives of this website. We had begun work on the second issue
when we halted publication and the four, completed pages of the
second issue went into storage. Although I usually don’t present
art by other creators on this feature, I thought it would be cool to
show you this, since it was written and inked by yours truly.

ABOUT THE SERIES:
The Peacekeepers were a body of
philanthropists from the worlds of business, science and politics
who had seen the “writing on the wall” when it comes to the future
of our way of life. The world was heading in a fatal direction—a
course that had to be altered by any means possible. These are not
megalomaniacs-- but concerned humanitarians who chose to secretly
use their power and influence to change the course of human history
for the better. Not every influential businessman in the world is
Kenneth Lay. Once in a while--there’s an Armand Hammer. And…the
chances are—he was a Peacekeeper.
Ian Justice is one of those rarities
in today’s society--a Good Man.
His name truly represents what is
mission is.
He became a lawyer because he truly
wanted to help people. This is the same reason why he accepts the
offer of a position in the Peacekeeper organization
by its founder, Raymond Soong. Ian sees their benevolent cause as a
way to fulfill his own calling to fight injustice and oppression on
a planetary scale.
When the Peacekeeper organization is
betrayed and destroyed, the brilliant lawyer in the business suit is
forced into the role of “a man of action”. Justice is the
quintessential reluctant adventurer.
Justice must struggle to learn the
skills of combat from the only other survivor of the Peacekeeper
organization—a mysterious Samoan known only as Snow. This taciturn
tutor’s very presence acts as a living conscience—reminding Ian of
their shared, tragic past and the
sacred oath he swore to his dying
mentor and—Raymond Soong to sustain the dream of his fallen
comrades.
Ian isn’t a natural fighter—making
him prone to frequent, and sometimes life-threatening, mistakes.
Inheriting Soong’s vast personal
fortune, Justice uses the resource to remain true to the
Peacekeepers’ lofty ideals while still being effective as a
deterrent to global threats of domination.
To this end, Ian forms
The Justice Group, Inc. This is the
international law firm that Ian operates as a cover for his
activities as the Peacekeeper--with thousands of highly-capable
employees and considerable influence throughout the globe. Through
the Justice Group, Ian fights the good fight –defending companies
against corrupt unions—or refugees against unsympathetic
bureaucracies—or struggling democracies against hostile regimes. And
like a diplomatic government, Ian will exhaust every
available legal avenue before resorting to other methods.
Through The Justice Group, Ian
learns of many different happenings all around the world—some of
which cannot be resolved through legal channels and requires
clandestine intervention by the Peacekeeper. The Peacekeeper can’t
exactly arrest people, but Ian Justice can use his influences with
certain governments to detain or imprison serious bad guys.
Justice is a highly moral character,
with genuine compassion for his fellow man. The oath he swore, to
uphold The Peacekeepers’ dream and bring Rathrock to justice, is
something he doesn’t take lightly. He can be charming, witty and
endearing, but any hopes for personal peace inevitably ring hollow.
He knows that his obligation to the
human race must come first.
PEACEKEEPER
#2 PLOT OUTLINE
Bob Layton 7/16/03
Page One/Prologue:
We open with Ian (in a sleek, custom,
convertible sports car) being chased thru the streets of Rome by
automatic wielding goons on super-fast, sleek Yamahas (with mounted
machine guns). Traffic is disastrously gridlocked but the chase
doesn’t slow down. (We’ll choreograph some fun stuff here—ala “The
Italian Job”) Ian has recovered an art treasure stolen from a fence
for an Al Qaeda-like group of baddies. They intended to sell it to
fund their terrorist activities, but a quick tip from Sydney
Melborne put Ian between them and their ill gotten gains.
Pages Two-Four:
Eventually, the chase culminates at a
cul-de-sac ---with no escape route visible for Ian.
With a flip of a dash switch, the
trunk and engine hood pops off the vehicle-- converting the craft
into one of an X-Hawk Hovercar. (We actually see the car last
issue in Reggie’s lab on that new page 11. Now it has been adapted
to a traditional vehicle.)
The massive rotor fans engage, but
one of the goons leaps from his cycle onto the hovercraft as it
begins to lift off the pavement and heads up towards the skyline of
Roma. Ian and the Arab goon are struggling, causing the car to
careen and bump between the buildings.
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