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Ding-Dong...the Witch is Dead! 

An Editorial by Bob Layton

 

 

 

The following is a press release from September 3rd, 2004:

Acclaim goes under
by Cheryl Meyer
Sep-3-2004

Video game publisher Acclaim Entertainment Inc., has filed for Chapter 7 bankruptcy protection and has been unable to obtain new financing, the company said in a filing with the U.S. Securities and Exchange Commission.

Acclaim, based in Glen Cove, N.Y., filed a petition with the U.S. Bankruptcy Court in the Eastern District of New York on Sept. 2. The company also said that its negotiations with a proposed lender to replace the company's former primary lender, GMAC Commercial Finance LLC had terminated.

According to Acclaim's annual report released in July, the company's assets and liabilities and totaled $47.3 million and $145.3 million, respectively, as of March 31.

 

So –who cares if another bad video game company goes under?

Certainly not me.

Not that I don’t have sympathy for an entertainment entity going out of business.  Lord knows—I’ve stared down the business end of that shotgun--very recently, in fact.

I’m acknowledging this turn of events as more of an obituary than anything else.  This is more of a final nod to the death of a dream that the corporate scumbaggery of Acclaim brought about.

I find myself looking at their recent downfall as something more akin to karma.

I was approached by Jim Shooter in 1988  to leave Marvel and come help him create properties (as a junior partner) for his new start up company—Valiant.

I was originally brought in to handle the superhero line--only to find out that we were going to sit on those properties and pursue Nintendo and WWF.

 As it turned out, Valiant couldn't give the damn Nintendo things away. 

 After millions of dollars were lost to ill-conceived projects, Shooter's relationship with Valiant’s owners (Triumph--the venture capital company who bankrolled Valiant) was in big trouble. At the end of two years, he had nothing to show for it but a massive load of debt. The initial investment by Triumph was for only two million dollars. By the time our first action book, Magnus: Robot Fighter, appeared, Valiant owed them over three and a half million. Needless to say, Shooter paid the ultimate price for failing his investors and was ousted from the company.

Once Shooter was fired, Triumph offered the Senior V.P. position, since I was instrumental in the co-creation of most of the characters there with Jim.

Originally, I had come into the company with the concept of X-O MANOWAR in hand and had subsequently co-created such popular titles as ARCHER & ARMSTRONG,  DR. MIRAGE, THE H.A.R.D. CORPS and  BLOODSHOT, to name a few.  Since Valiant’s beginning, I had worked 17 hour days, seven days a week and put myself into the hospital twice from exhaustion. I had paid my dues and built up a great deal of “sweat equity” in my three years there. So-- I wasn’t about to give it all up now. 

I took the job.

What else was I going to do?

Then-- I was faced with the daunting task of pulling the entire company out of debt.

As most of you know, with the help of some very talented and dedicated co-workers, we succeeded in accomplishing that task.

And, shortly after Shooter had departed, our sales began to skyrocket.

  Triumph, by the end of '93, had made a small fortune off of our company.  Valiant was netting around 30 million a year and they had more than satisfied their investors.  If you understand how venture capital works, they are short-term investors. Always.  Once Triumph had made sufficient profits, they ordered us (upper management) to sell the company because they wanted out. They were in the venture capitalists--not publishers, after all.

And—we were not given a choice in the matter.

For months, the upper management team of Valiant met with a dozen potential new owners, discussing the merits of the characters and their earning potential in various entertainment mediums.  We met with all sorts of companies-- from Doubleday Books to Paramount Films.

Unfortunately, the highest bidder turned out to be-- Acclaim.

Greg Fischbach, the C.E.O. of Acclaim Entertainment, offered 65 million for Valiant—with about a 50/50 split in cash and Acclaim stock, valued at the time at $16.00 per share.

 Ironically, if he had done his homework, Fischbach would have discovered that Valiant was only market valued at around 30 million.

But Mr. F was nothing if not a knee-jerk reactionary.

He wanted the company—so he bought it without the proper due diligence.  This habit of his would prove to be a fatal one.

Only after Fischbach acquired us did I find out that Acclaim had previously attempted to buy Image (who they felt better matched their video game demographics), but they were laughed out of their offices (Image prided themselves on being rebels and anti-corporation but no one at Acclaim was smart enough to know that in advance).

Then, "Mr. Braintrust" got the idea to buy Valiant instead --and simply morph us into a carbon-copy of Image.

This was an incredibly stupid idea—considering that Valiant comics had a reputation for being more intelligently-written that the average comic and appealed to a much older demographic than the more juvenile Image line.

Combating this revisionist mentality eventually resulted in a shouting match between me and Fischbach, once he started allowing his ‘suits’ (Acclaim corporate executives with no creative experience to their names) to make wholesale changes in the characters and premises of our titles.

Greg couldn't fire me, because he'd have to pay me the full term of my contract if he did and he was way too vindictive to let me off the hook so easily after publicly defying him.  So-- he basically locked me in my office for the next year and a half, taking away my editorial authority over the comics line.

 In his infinite wisdom, Fischbach gave my creative control to others in the company with no editorial acumen whatsoever.  This mess finally culminated in my filing a civil suit against Acclaim for 'obstruction of duties'.  As it turned out, I wound-up giving back most of the money the made from the initial sale of the company in this settlement, in order to get out of the job and as far away from Acclaim as possible.

  Once I was gone, Fischbach brought in a new Editor-In-Chief, renowned for his mediocre rehashing of Marvel’s X-Men titles during the speculator boom. He finally had a guy who could help him refashion the Valiant Universe in his own image.

At last, Greg Fischback got what he always wished for in the guise of V2—a dumbed-down relaunch of the Valiant Universe.

I was lucky—I lost millions, but I got out of the company with my integrity and self-respect still intact. And Acclaim got what they always wanted—retarded, juvenile versions of the Valiant properties—ripe to be culled into equally-dimwitted video games.

  But, as a result of V2, the readers abandoned Valiant-- en masse’.

  Within a few years, Acclaim mismanaged Valiant into financial ruin and eventually--closure.

  Although they had made millions off the Turok video game series (based on a Valiant/Gold Key character), it was hardly enough to cover their initial investment in Valiant.

One of the reasons Triumph sold Valiant to Acclaim was that they were dumb enough to offer 65 million for a company that was valued at the time at only 30 million.  They didn’t do their homework in researching our company and got seriously burned as a result.

In the years after Valiant’s closure, they continued putting out their inferior video game products until the public finally caught on and quit purchasing them altogether.

 

  So--It’s not a coincidence that these screeching morons have gone out of business. 

  Today, the labor of love that was Valiant lies in bankruptcy limbo.

 

  But, if the Valiant characters are the price we must to pay to rid the world of the corporate scumbags that comprised Acclaim Entertainment—it's a bargain.

 

 

9/29/04  

 

 

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