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color
me--disappointed
If
you haven’t been made painfully aware of the fact already, I've always
been a real stickler about including color as part of the storytelling
process--ever since my days of working with 20 staff watercolor
artists at Valiant. I was the only Editor-In-Chief in the history of
the business to include colorists in the incentives royalty pool. In
my opinion, a good colorist is every bit as essential to the final product
as the writer, penciller or inker.
I've
been blessed with the good fortune to have worked with some astoundingly
good colorists from time-to-time over my long career. But the honest truth
is that the vast majority of my work has been laid waste by
brutally-unconscious color putter-downers. Nothing is more
disheartening than to put your heart and soul into an assignment, that
takes months out of your life, only to have it butchered by a thoughtless
and unqualified computer operator.
If
you are thinking about becoming a colorist for the comics biz, I
created this simple guideline, many years ago, to aid newcomers in
accomplishing the assigned task without confusion or second-guessing.
If
you are hoping to become a colorist--please, please, please use your head
as your main tool. No amount of effects or techniques is a
substitute for good old-fashioned brainpower.
The foremost problem with the coloring in comics today is that the people
“manning the mouse” tend to be technicians…not artists.
Basic concepts, such as value, contrast, negative space and texturing,
seems to elude them.
In order to avoid confusion, I decided to lay down a few of our “do’s
and don’ts”, to aid you in the decision making process when telling a
story with color in a comic.
(These
are general rules of thumb and not to be taken literally. All rules
can be broken, at the appropriate moment, by an innovative artist.)
1. Knockouts:
Knockouts are designed to draw the eye to the essential action. Flat
color, over the key storytelling action, is discouraged.
2. White is a color:
There are two elements that will assure that the reader’s eye is drawn
to the focal point—positive and negative space (Black or White).
You should generally leave some white space on every page. I
tend to discourage the filling of every crevasse and nook with color—as
if you were being paid by the square inch instead of per page.
Additionally, I prefer that reflective surfaces (like battle armor)
include some white highlights.

HERE'S
A GOOD EXAMPLE OF USING WHITE TO CREATE CONTRAST FROM THIS MONTH'S
UNPUBLISHED VAULT STORY
3. Attention to detail:
The thing that I appreciate the most is when a colorist embellishes the
existing art…elevating it by the use of SFX, texturing, holds and other
ingenious methods. However, a discreet judgment concerning the
proper use of these techniques is encouraged, as well. The industry,
as a whole, overworks those tools or utilizes them to hide bad art.
4. CONTRAST!!!!!:
Please do NOT put red characters
against a red background and a red sky with people off-camera throwing red
Jello at them! We know this sounds like a moronically-simple request
but you’d be surprised at how many “alleged colorists” violate this
basic rule of good storytelling. The suggested rule of thumb is
neutral background colors for characters with primary colors. The
reverse--for the reverse.

HERE'S
AN EXAMPLE OF BREAKING THE CONTRAST RULE EFFECTIVELY
5. Stick to the established
color schemes: Since most
companies are marketing their characters to other media such as TV,
movies, toys, video games and novels, it requires sticking to prescribed
'specs'. It is essential that you don’t make the mistake that
other companies have made by having three or four differing versions of
the same character. To that end, creating a color guide on your particular
series would be extremely helpful for other colorists who might have the
opportunity to color those characters in other titles.
6. Be true to the light sources:
The best rule of thumb is to look at the
glyph that represents the nose on a drawn figure. The point of the
nose will almost always act as a sundial—with the shadow pointing in the
direction opposite of the light source. So, if a panel confuses you,
check out the point of the nose.
7. READ THE FRIGGIN' STORY!
You’d be surprised how many coloring
questions can be answered by skimming over the plot before
hand.

9/27/05
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